Opening Menu · White Piece Players

Defense Menu

A defensive learning tool for club chess players — not a cheating engine.

For Black Piece Players

Find the best defense
against any opening.

System Opening

The London System

1. d4 d5 · 2. Nf3 Nf6 · 3. Bf4

The "I play the same moves no matter what" opening. White builds a quiet pyramid, you drift into passivity, and 40 moves later you're resigning. Time to stop that cycle.

4 defenses inside
System Opening

The King's Indian Attack

1. Nf3 Nf6 · 2. g3 d5 · 3. Bg2 c5 · 4. O-O Nc6

Looks peaceful until it isn't. White fianchettos, castles, builds up slowly. Then a knight appears on h2, pawns fly forward, and your king is in trouble. Don't get caught flat.

4 defenses inside
e4 Opening

The Italian Game

1. e4 e5 · 2. Nf3 Nc6 · 3. Bc4

The most common e4 opening you'll ever face. White points the bishop at f7 and waits for you to make a mistake. Tactical traps lurk everywhere, including the dreaded Fried Liver. Know your way through.

4 defenses inside
d4 Opening

The Queen's Gambit

1. d4 d5 · 2. c4

The most popular White opening in serious chess. White offers the c-pawn to dislodge your center and grab space. Every Black player faces this at some point. Know your way through.

4 defenses inside
vs. 1. e4

The Scandinavian Defense

1. e4 d5

Your weapon against 1.e4. Strike the center immediately. Low theory, clear plans, and most White players have no idea what to do against it. A favorite of practical players who'd rather punch than memorize.

4 defenses inside
c4 Opening

The English Opening

1. c4

White's flexible flank opening. It can transpose into anything from a Queen's Gambit to a Sicilian-with-colors-reversed. You need a plan that doesn't depend on White committing first. Pick a setup and play it.

4 defenses inside
White moves first
You play Black
Move 1 White to move
No moves played yet
Try it

Move the pieces

The board starts as a normal chess game. Drag a piece (or tap, then tap the destination) to play out White's first moves alongside Black's responses. Up to 12 moves.

  1. Drag any piece to a legal square — or tap-then-tap
  2. The piece follows your cursor; drop it where it moved
  3. The opening name appears below as you play

Recognition covers 3,600+ named openings from the Lichess database. We have defense guides for 6 of the most popular opening families so far.

Match found

Opening data from Lichess
Defense Guide · You Play Black

vs. The London System

White wants a quiet, technical game where their structure does the work. Your job is to make sure they don't get one. Four ways, ranked by style.

This guide works against any London System variation you'll see at club level. See variations at the bottom for notes on the Jobava London and other move orders.

1. d4 d5 · 2. Nf3 Nf6 · 3. Bf4 · ...
Filter by style
Aggressive

The King's Indian Setup

Theory: Low Why it works: London players hate sharp games
1...Nf6 · 2...g6 · 3...Bg7 · 4...d6 · 5...O-O
then ...Nbd7, ...e5 or ...c5
Position after Black's setup

The Plan

Castle kingside, then explode in the center with ...e5 or ...c5. Accept a slightly cramped position in exchange for a violent middlegame.

How the Middlegame Feels

Sharp and unbalanced. You're hunting White's king or breaking the center. The bishop on f4 becomes a target.

Key Idea

Don't let White get a quiet game. Time ...e5 right. If they take, you get a strong center. If they don't, push ...e4 and dominate.

Common Mistakes

  • Playing ...e5 too early before completing development
  • Trading your dark-squared bishop - it's your best piece here
  • Letting White trade the f4 bishop for your knight without compensation
Solid

Symmetrical with ...c5

Theory: Low-Medium Why it works: Denies White the cozy setup they want
1...d5 · 2...Nf6 · 3...c5 · 4...Nc6 · 5...e6 (or ...Bf5)
Position after Black's setup

The Plan

Mirror White's setup. Develop pieces classically. Strike with ...c5 to challenge d4 and open lines.

How the Middlegame Feels

Balanced and positional. You're slowly improving your pieces. Games often decide in the endgame.

Key Idea

Early ...c5 is critical. It prevents White from comfortably playing c3. If White ever plays dxc5, you have easy development.

Common Mistakes

  • Leaving your light-squared bishop trapped behind pawns - get it out with ...Bf5 or ...b6/...Bb7 before ...e6
  • Allowing White's f4 bishop to dominate the b8-h2 diagonal
  • Playing too passively. ...c5 is not optional, it's the whole point
Easy to Learn

...d5 with Early ...Bf5

Theory: Very Low Learn in: ~20 minutes
1...d5 · 2...Nf6 · 3...Bf5 · 4...e6 · 5...c6
then ...Nbd7, ...Bd6, ...O-O
Position after Black's setup

The Plan

Get your problem bishop out of the pawn chain immediately. Then develop everything else naturally.

How the Middlegame Feels

Comfortable and natural. Both sides have similar structures. You won't get crushed in the opening.

Key Idea

The light-squared bishop is the hardest piece to develop in d5 structures. Play ...Bf5 first and you solve your biggest problem before it becomes one.

Common Mistakes

  • Playing ...e6 before ...Bf5 - now the bishop is stuck forever
  • Trading the bishop on f5 for a knight without good reason
  • Forgetting to challenge White's f4 bishop with ...Bd6 at some point
Surprise

The ...Qb6 Probe

Theory: Low Why it works: Forces White to think on move 5
1...d5 · 2...Nf6 · 3...c5 · 4...Nc6 · 5...Qb6
Position after 5...Qb6 - attacking b2

The Plan

Hit the b2 pawn early. White's setup doesn't easily defend it. They're forced into awkward choices like Qb3 (which lets you trade queens favorably) or Qc1 (passive).

How the Middlegame Feels

Slightly tactical with concrete questions in the opening. After the skirmish, you usually emerge with a good position.

Key Idea

Most London players have never thought about defending b2. They're on autopilot. You break the autopilot.

Common Mistakes

  • Grabbing b2 without calculating - sometimes it's a trap
  • Not following up - you still need a real plan after the early skirmish
Variations

What changes when White plays differently

London players occasionally deviate from the main move order. Most don't change your plan. Two are worth a quick note.

Jobava London

1.d4 d5 · 2.Nc3 Nf6 · 3.Bf4

What's different: White's knight goes to c3 instead of f3. This means White can play e4 faster, breaking open the center.

What to do: Slow your kingside development. Play ...e6 first to control e4. Otherwise treat it like a standard London — all four defenses still work, you just need to be alert for the e4 push.

Accelerated London

1.d4 Nf6 · 2.Bf4

What's different: White plays Bf4 before Nf3, skipping the symmetrical setup. The plans are nearly identical to standard London.

What to do: Treat it exactly like the standard London. You haven't committed to anything yet on move 1, so all four defenses are available. The most natural response is ...d5 followed by your usual setup.

Other rare variations (London with c4, Krause Variation, Steinitz Countergambit) almost never appear in club games. If you face one, your existing defense plan still works - the structure is what matters, not the exact move order.

Defense Guide · You Play Black

vs. The King's Indian Attack

White builds slowly, then unleashes a sudden kingside attack. The defense isn't to wait. It's to attack first, or attack the right squares.

This guide works against any KIA setup you'll see at club level. See variations at the bottom for notes on KIA via 1.e4 and English-style move orders.

1. Nf3 Nf6 · 2. g3 d5 · 3. Bg2 c5 · 4. O-O Nc6 · ...
Filter by style
Aggressive

French-Style Counter-Attack

Theory: Medium Why it works: Beat White to the punch
1...c5 · 2...Nc6 · 3...e6 · 4...d5 · 5...Nf6 · 6...Be7
then ...b5, ...a5, ...Bb7
Position after Black's setup

The Plan

Build a queenside pawn storm while White builds a kingside one. It's a race. Often the side who attacks first wins.

How the Middlegame Feels

Sharp, opposite-side attacking. You're throwing pawns at White's queenside pieces. Calculation matters.

Key Idea

Don't sit and wait. The KIA gets dangerous when Black plays slow defensive moves. You need ...b5, ...b4, ...a5 rolling fast.

Common Mistakes

  • Castling kingside and then being passive - you're castling into the attack
  • Forgetting ...b4 to kick White's c3 knight if it gets there
  • Missing the moment to play ...d4 to lock the center and stop e5
Solid

The ...Bg4 Pin Defense

Theory: Low-Medium Why it works: Neutralizes the e4 push
1...d5 · 2...Nf6 · 3...Bg4 · 4...e6 · 5...Nbd7
then ...c6, ...Bd6, ...O-O
Position after Black's setup

The Plan

Solid development with the ...Bg4 pin annoying White. Not trying to win in the opening, just reach a comfortable middlegame where the KIA's attacking ideas don't work.

How the Middlegame Feels

Quiet, positional, slightly drawish. Good if you outplay opponents in the endgame.

Key Idea

The ...Bg4 pin is the trick. It restrains White's e4 break - moving the f3 knight loses tempo, and h3 weakens the kingside where White wants to attack.

Common Mistakes

  • Releasing the pin too early with ...Bh5-g6 without a reason
  • Letting White play e4 anyway - be ready to take with ...dxe4
  • Castling kingside when White is committed to a slow attack - consider queenside or stay flexible
Easy to Learn

The Double Fianchetto

Theory: Very Low Bonus: Same as KID setup
1...g6 · 2...Bg7 · 3...d6 · 4...e5 · 5...Nf6 · 6...O-O
Position after Black's setup

The Plan

Play a King's Indian against the King's Indian Attack. Both of you have the same setup. Whoever understands the structure better wins.

How the Middlegame Feels

Balanced and maneuvering. You're looking for the right moment to break with ...c6 and ...d5, or ...f5.

Key Idea

Symmetry favors whoever moves second. You get to react to White's plan. They have to commit first.

Common Mistakes

  • Falling asleep - symmetrical positions feel boring but require accuracy
  • Letting White play e5 and gain space without contesting it
  • Trading the dark-squared bishop - it's the soul of this structure
Surprise

The ...Nge7 Hybrid

Theory: Very Low Why it works: Unfamiliar territory for White
1...c5 · 2...Nc6 · 3...g6 · 4...Bg7 · 5...e6 · 6...Nge7
Position after 6...Nge7

The Plan

Unusual setup with the knight on e7 instead of f6, keeping the f-pawn ready to push to ...f5. Aims to take over the center with later ...d5 or ...f5.

How the Middlegame Feels

Original and off-book. White's prep won't help them. Both players are thinking from move 5 onward.

Key Idea

Most KIA players have a script. This setup isn't in the script. You force them to play chess instead of moves.

Common Mistakes

  • Forgetting why the knight is on e7 - the whole point is supporting ...f5 or ...d5
  • Castling too early - sometimes ...Qc7 and ...O-O-O makes more sense
  • Treating it like a normal Sicilian - the dynamics are different
Variations

What changes when White plays differently

The KIA is a setup, not a fixed move order. White can reach it through several different first moves. The plans are the same, just the move order changes.

KIA via 1.e4

1.e4 e6 · 2.d3 (then Nd2, Ngf3, g3, Bg2)

What's different: White plays 1.e4 and only later commits to the KIA setup. Common against French-style 1...e6 - the move order tells you White wants to skip French theory.

What to do: Treat it like a normal KIA. The French-Style Counter-Attack (Defense A) is perfectly tuned for this exact move order - you're already in the right position.

English-Style

1.c4 e5 · 2.g3 (then Bg2, Nf3, etc.)

What's different: White starts with the English Opening but heads for a KIA-like fianchetto setup. The c4 push prepares queenside expansion alongside the g3 fianchetto.

What to do: The Double Fianchetto (Defense C) handles this well. Play ...g6, ...Bg7, ...d6, develop normally. The English version isn't fundamentally different - just slightly more queenside-focused.

Rare KIA move orders (1.b3, 1.Nf3 followed by an early b3, etc.) are essentially the same setup with different first moves. Your defense plan from any of the four guides above still applies.

Defense Guide · You Play Black

vs. The Italian Game

White points the bishop at f7 and waits for you to slip. Most club games start this way, so know your way through. Four defenses, ranked by style.

This guide works against any Italian setup you'll see at club level. See variations at the bottom for notes on the Italian Gambit (4.d4) and Bishop's Opening move orders.

1. e4 e5 · 2. Nf3 Nc6 · 3. Bc4 · ...
Filter by style
Aggressive

Two Knights Defense

Theory: Medium Why it works: You get to attack, not defend
3...Nf6
then meet 4.Ng5 with 4...d5 5.exd5 Na5 (Polerio)
Polerio main line after 7...bxc6

The Plan

Develop with tempo. Invite 4.Ng5 - the Fried Liver line - and meet it with the Polerio defense, giving up a pawn for active piece play and attacking chances.

How the Middlegame Feels

Sharp when White plays Ng5. Slightly tense and tactical otherwise. You're usually the one creating threats.

Key Idea

Don't fear 4.Ng5. The lines have been calculated to death and Black is fine. The point is to deny White the slow Italian buildup.

Common Mistakes

  • Playing 4...Nxe4 against 4.Ng5 - this is the actual Fried Liver and White wins
  • After 4...d5 5.exd5, playing 5...Nxd5 - the Lolli Attack crushes you. Play 5...Na5 instead
  • Trading queens too early in the Polerio - you need pieces on the board for compensation
Solid

Giuoco Pianissimo

Theory: Low Why it works: Symmetry favors who plays it better
3...Bc5 · 4...Nf6 · 5...d6 · 6...O-O · ...h6, ...a6
Position after Black's setup

The Plan

Mirror White's development. Both sides castle, both develop quietly. Then maneuver. The ...h6 + ...Bg4 pin or ...Na5 hitting the c4 bishop are typical plans.

How the Middlegame Feels

Slow and positional. Often called "the quietest chess." Wins come from outplaying opponents in maneuvering.

Key Idea

White wants the Italian to be a system. You can play it the same way. Don't get pushed into desperate plans.

Common Mistakes

  • Letting White play c3 and d4 unchallenged - meet d4 with exd4
  • Trading your good Italian bishop on c5 for a knight without reason
  • Playing ...d6 then forgetting to develop the c8 bishop - get it to g4 or e6
Easy to Learn

Hungarian Defense

Theory: Very Low Learn in: ~15 minutes
3...Be7 · 4...Nf6 · 5...d6 · 6...O-O · ...c6, ...Nbd7
Position after Black's setup

The Plan

Quiet, solid bishop development. Then ...Nf6, ...d6, ...O-O, ...c6, ...Nbd7. A Philidor-like structure with sound development.

How the Middlegame Feels

Slightly cramped but solid. Hard to lose quickly. You'll need patience and endgame skill.

Key Idea

This sidesteps everything tactical in the Italian. No Fried Liver, no Evans Gambit, no Italian tactics. You just develop.

Common Mistakes

  • Letting the position get too passive - look for ...c6 + ...d5 break
  • Trading the bishop on e7 carelessly
  • Forgetting that the c8 bishop needs a plan - usually ...Bg4 or ...b6/...Bb7
Surprise

Evans Gambit Declined

Theory: Low Why it works: Ruins their tactical prep
3...Bc5 · against 4.b4 (Evans), play 4...Bb6
then 5...a6, ...Nf6, ...d6
Position after declining the Evans

The Plan

Most White players preparing the Evans Gambit have only studied 4...Bxb4 (accepting). After 4...Bb6, White's b4 pawn is a target and the c4 bishop has no good square.

How the Middlegame Feels

Slightly unbalanced. White has more space on the queenside, you have a target (the b4 pawn) and easy development.

Key Idea

Most Evans players are tactical attackers. Declining the gambit drains all the fun out of their opening prep.

Common Mistakes

  • Accepting the gambit unprepared - the Evans is dangerous and theoretical
  • Letting White play b5 to kick your knight - meet b5 with ...Nd4 or ...Na5
  • Castling kingside before securing your queenside
Variations

What changes when White plays differently

The Italian has a few popular alternate move orders. Most lead back into familiar positions. Two are worth knowing.

Italian Gambit (4.d4)

1.e4 e5 · 2.Nf3 Nc6 · 3.Bc4 Bc5 · 4.d4

What's different: White pushes d4 immediately, trying to open the center for the Italian bishop. More aggressive than the typical slow Italian.

What to do: Take the pawn with 4...exd4 and meet 5.c3 with 5...Nf6 (don't take the c-pawn). After 6.cxd4 Bb4+, you reach a good Greco-style position. The Two Knights (Defense A) move order also handles this if you've played 3...Nf6 instead of 3...Bc5.

Bishop's Opening

1.e4 e5 · 2.Bc4

What's different: White develops the bishop before the knight, sometimes intending Qh5 tactics or a transposition to the Vienna or Italian.

What to do: Just play 2...Nf6 and treat it like an Italian. If White plays 3.Nf3 you're back in book. If they play 3.d3 (Lopez-style), the Giuoco Pianissimo (Defense B) plans work fine.

The Vienna Game (2.Nc3) and Center Game (2.d4) are technically different openings but the same defensive principles apply - develop with ...Nf6 and ...Nc6, contest the center, don't get attacked on f7.

Defense Guide · You Play Black

vs. The Queen's Gambit

The most popular d-pawn opening in chess. White offers a pawn to gain center control. Four ways to respond, ranked by style.

This guide works against any Queen's Gambit setup you'll see at club level. See variations at the bottom for notes on the Catalan and Exchange QGD.

1. d4 d5 · 2. c4 · ...
Filter by style
Aggressive

Queen's Gambit Accepted

Theory: Medium Why it works: Active piece play, not memorization
2...dxc4
then ...Nf6, ...c5, ...Nc6, ...a6, ...b5
Position after Black's setup

The Plan

Grab the pawn, give it back at the right moment, and aim for fast development with ...c5, ...Nf6, ...Nc6, ...a6 and ...b5 to support a queenside expansion.

How the Middlegame Feels

Open, active, slightly tactical. You have the open d-file and active pieces. Your e-pawn structure can be slightly weak if you're not careful.

Key Idea

Don't try to hold the c4 pawn. Accept it, develop fast, give it back if needed. Your goal is active piece play, not material.

Common Mistakes

  • Defending c4 with ...b5 too early - White plays a4 and your queenside falls apart
  • Forgetting to play ...c5 to challenge White's center
  • Trading queens too early - you want active pieces, not endgame technique
Solid

Slav Defense

Theory: Low-Medium Why it works: Frees your problem bishop
2...c6 · 3...Nf6 · 4...dxc4 · 5...Bf5
then ...e6, ...Nbd7, ...Bd6
Position after Black's setup

The Plan

Support d5 with c6 instead of e6. This keeps your light-squared bishop free to develop to f5 or g4 outside the pawn chain - solving the classic Queen's Gambit problem before it appears.

How the Middlegame Feels

Solid and slightly slower. Hard to lose quickly. Strong endgame potential if you can trade pieces.

Key Idea

The Slav's whole point is to develop the light-squared bishop. After 3.Nf3 Nf6 4.Nc3 dxc4, you can play ...Bf5 with a great position.

Common Mistakes

  • Playing ...e6 before developing the c8 bishop - now it's stuck behind pawns just like in the QGD
  • Not knowing the difference between Slav and Semi-Slav - they branch around move 4-5
  • Allowing White's cxd5 trade without recapturing accurately
Easy to Learn

Queen's Gambit Declined

Theory: Very Low for basics Bonus: Centuries of GM games to study
2...e6 · 3...Nf6 · 4...Be7 · 5...O-O
then ...Nbd7, ...c6, ...dxc4 or ...c5
Position after Black's setup

The Plan

The most classical response. Support d5 with e6 and develop pieces. After 3.Nc3 Nf6 4.Bg5 Be7, you're in a solid, well-known structure that's hard to break.

How the Middlegame Feels

Slightly cramped but solid. You're aiming for a comfortable middlegame where you understand the plans better than your opponent.

Key Idea

The QGD is one of the most-studied openings in history. Almost any move you play has been tried at the top level. You won't get crushed.

Common Mistakes

  • Trapping your c8 bishop behind your own pawns and never getting it out
  • Failing to play the freeing ...c5 break when the time is right
  • Trading off the dark-squared bishop carelessly
Surprise

Albin Counter-Gambit

Theory: Low Why it works: Breaks their positional rhythm
2...e5 · 3.dxe5 d4
then ...Nc6, ...Be6 or ...Bf5, ...Nge7
Position after 5...Be6

The Plan

Counter-attack the center immediately. After 3.dxe5 d4, you have an advanced d-pawn cramping White's pieces. With ...Nc6 and ...Bf5 or ...Nge7, you build pressure on the kingside.

How the Middlegame Feels

Sharp, unbalanced, tactical. You're down a pawn but White's development is awkward.

Key Idea

Most Queen's Gambit players are positional. They want a slow technical game. The Albin says no - we fight from move 2 with sharp tactics.

Common Mistakes

  • Allowing White's standard 4.Nf3 Nc6 5.g3 setup to consolidate - you need quick threats
  • Failing to play ...f6 or ...Bb4+ at the right moment to disrupt development
  • Not understanding the typical knight on d4 maneuvers
Variations

What changes when White plays differently

The Queen's Gambit branches early. Two variations are worth knowing - both change the character of the game enough to need their own response.

Catalan

1.d4 d5 · 2.c4 e6 · 3.Nf3 Nf6 · 4.g3

What's different: White fianchettos the light-squared bishop instead of developing it normally. The bishop on g2 puts long-term pressure on Black's queenside.

What to do: The QGD (Defense C) still works, but if you accept with ...dxc4 you need to know what you're doing. Easier approach: play the Closed Catalan with ...Be7, ...O-O, ...c6, ...Nbd7 and aim for the typical solid setup. Don't try to hold the c4 pawn against the Catalan - it's much harder than in the regular QGA.

Exchange QGD

1.d4 d5 · 2.c4 e6 · 3.Nc3 Nf6 · 4.cxd5 exd5

What's different: White exchanges on d5 early, locking the pawn structure. The minority attack (b2-b4-b5) becomes White's main plan. Very different feel from open Queen's Gambit positions.

What to do: Play with ...c6, ...Bd6, ...O-O. Watch for White's b4-b5 push - meet it with ...a6 or ...c5 to break White's plan. Slow, technical, often decided in the endgame.

Other variations (Marshall Defense, Symmetrical, Chigorin) almost never appear in club games. If you face one, just develop normally - the principles of d-pawn opening defense still apply.

Defense Guide · You Play Black

The Scandinavian Defense

Your antidote to 1.e4. Hit the center on move one, get straight to a position you actually understand. Four ways to play it, ranked by style.

All four lines start with 1...d5. White almost always captures with 2.exd5 - if they don't, just play ...dxe4 and you've got a free pawn or comfortable equality.

1. e4 d5 · 2. exd5 · ...
Filter by style
Aggressive

Portuguese / Icelandic Gambit

Theory: Medium Why it works: Most White players have never seen this
1...d5 · 2...Nf6 · 3...Bg4 (sometimes ...e5)
active piece play in return for the pawn
Position after 3...Bg4

The Plan

Sacrifice the d-pawn for fast development and active pieces. Get your bishops out, castle quickly, then go after White's exposed king.

How the Middlegame Feels

Sharp and tactical. You're playing for initiative, not material. If White doesn't know the theory, they'll crumble in 15 moves.

Key Idea

Don't try to win the pawn back. The pawn was the price of admission. Your compensation is faster development and an awkward White king.

Common Mistakes

  • Playing for ...Nxd5 to recapture - that's a different defense, not this one
  • Trading queens early - you need pieces on the board for the attack
  • Hesitating to castle - get the king safe before going hunting
Solid

Classical with ...Qa5

Theory: Medium Why it works: Battle-tested mainline, plays itself
1...d5 · 2...Qxd5 · 3...Qa5
then ...Nf6, ...c6, ...Bf5, ...e6, ...Nbd7
Position after 3...Qa5

The Plan

Park the queen on a5 where it eyes the queenside and supports ...Nf6. Develop classically: ...c6 for the queen's retreat square, ...Bf5 or ...Bg4 for the light-squared bishop, ...e6, ...Nbd7, castle.

How the Middlegame Feels

Solid and positional. Pieces find natural squares. You're slightly behind in space but structurally rock-solid. The queen on a5 is well-placed for the long game.

Key Idea

The queen on a5 is doing real work, not just hiding. It pressures the queenside and supports a future ...Bb4 pin if White plays Nc3 and gets ambitious.

Common Mistakes

  • Moving the queen again too early - it belongs on a5 until White forces a decision
  • Forgetting ...c6 - the queen needs a retreat square
  • Playing ...Bg4 before ...c6 - White's Bb5+ becomes annoying
Easy to Learn

Modern with ...Qd6

Theory: Very Low Learn in: ~15 minutes
1...d5 · 2...Qxd5 · 3...Qd6
then ...Nf6, ...c6, ...Bf5, ...e6
Position after 3...Qd6

The Plan

Queen to d6 instead of a5. It's harder to chase and never gets in the way of your own pieces. Then just develop everything: knight to f6, bishop to f5, pawn to c6 and e6, castle.

How the Middlegame Feels

Comfortable and natural. The queen on d6 stays out of trouble. You won't get tricked in the opening. Most games stay balanced into the middlegame.

Key Idea

This is the lowest-theory Scandinavian. The queen on d6 covers important diagonals and never needs to move again. Easiest possible "play and forget" e4 response.

Common Mistakes

  • Not developing the light-squared bishop before ...e6 - it gets trapped on c8
  • Playing ...Bg4 then trading it for a knight without good reason
  • Forgetting that ...c6 is still needed - the queen on d6 doesn't replace pawn support
Surprise

Modern Scandinavian (...Nxd5)

Theory: Low Why it works: Avoids the main Scandinavian theory entirely
1...d5 · 2...Nf6 · 3...Nxd5 (after 3.d4)
then ...Bf5 or ...g6, develop, castle
Position after 3...Nxd5

The Plan

Recapture with the knight instead of the queen. The knight on d5 is well-placed, no queen exposure, no tempo lost. From there, develop with ...Bf5 (or a kingside fianchetto with ...g6), castle, and aim for ...c6 and ...e6.

How the Middlegame Feels

Flexible. You haven't committed to a structure yet - you can play for ...c5 break or solid ...e6 setups based on what White shows you. Light theoretical load.

Key Idea

The knight on d5 is more flexible than the queen. It can drop back to b6 or f6, and meanwhile no piece is sitting on a vulnerable square. Most c4-Scandinavian players have only studied ...Qxd5 lines.

Common Mistakes

  • Allowing c4 to chase the knight from d5 without a plan - know in advance where it's going
  • Trading the knight too early - it's your best-placed piece
  • Going passive after the opening - this defense needs a concrete plan like ...c5 or queenside development
Variations

What if White doesn't take?

99% of White players capture on d5. But there are two rare deviations worth a quick note.

The Tennison Gambit (2.e5)

1.e4 d5 · 2.e5

What's different: White pushes past instead of capturing. They're trying to lock the center and avoid Scandinavian theory.

What to do: Play ...c5 immediately, undermine the e5 pawn. After ...Nc6, ...Bf5, ...e6, you have a French Defense-like structure with much better piece activity than in a normal French.

Blackmar-Diemer Try (2.Nc3)

1.e4 d5 · 2.Nc3

What's different: White invites you to take on e4, hoping to play the Blackmar-Diemer Gambit after 3.f3. Sharp, ambitious, and well known to attacking players.

What to do: Take the pawn with 2...dxe4, then meet 3.f3 with 3...e5! This declines the gambit and reaches an open game where Black is just better. Don't try to hold the pawn - give it back for development.

Other rare deviations (2.d3, 2.Bc4) hand you equality on move 2. Just develop normally and you're fine.

Defense Guide · You Play Black

vs. The English Opening

White plays 1.c4 to stay flexible. Your job: pick a structure and stick to it. Four ways, ranked by style.

The English often transposes into other openings - Queen's Gambit, King's Indian, Sicilian-reversed. The four defenses below are designed not to transpose, so you can know exactly what you're playing.

1. c4 · ...
Filter by style
Aggressive

Reversed Sicilian

Theory: Medium Why it works: You become the attacker
1...e5 · 2...Nc6 · 3...Nf6 · 4...Bb4 (or ...Bc5)
then castle, then attack the kingside
Position after Black's setup

The Plan

Play like a White Sicilian a tempo behind. Develop pieces actively, target the kingside, push the f-pawn if needed. You're the one playing for the win.

How the Middlegame Feels

Sharp and unbalanced. White's queenside expansion vs your kingside attack. Whoever's faster usually wins.

Key Idea

White invited a Sicilian by playing c4. You take the Sicilian's natural attacking ideas and use them yourself, with the extra tempo of being a move behind compensating for the colors-reversed asymmetry.

Common Mistakes

  • Playing too slowly - you need to keep pressure or White's queenside takes over
  • Forgetting to deal with c4 pressure on d5 - it's a real threat in many lines
  • Trading too many pieces - you need attackers for the kingside push
Solid

Symmetrical English

Theory: Low Why it works: Mirror the opponent, deny them advantages
1...c5 · 2...Nc6 · 3...g6 · 4...Bg7 · 5...Nf6
then ...O-O, ...d6, slow positional play
Position after Black's setup

The Plan

Copy White's setup move for move. Fianchetto the bishop, castle, develop pieces to their natural squares. Then play patiently and wait for White to overextend.

How the Middlegame Feels

Quiet and positional. Mirror images often draw, but at club level White usually breaks symmetry first and you can punish small mistakes.

Key Idea

By mirroring, you deny White the structural advantage that c4-openings usually rely on. You're not trying to win the opening - you're trying to reach a balanced middlegame where chess skill decides the game.

Common Mistakes

  • Breaking symmetry first without a good reason - you're voluntarily giving up your equality
  • Playing too passively even when White commits - know when to play ...e6 and ...d5 to break
  • Trading the dark-squared bishop - you need it for kingside defense
Easy to Learn

Anglo-Indian Setup

Theory: Very Low Learn in: ~15 minutes
1...Nf6 · 2...e6 · 3...d5
then ...Be7, ...O-O, normal QGD-like development
Position after Black's setup

The Plan

Develop the kingside first, then play ...d5. If White transposes to a Queen's Gambit-like structure, you're already in your QGD prep. If they keep it English, you've still developed naturally.

How the Middlegame Feels

Comfortable and familiar. Most positions look like Queen's Gambit Declined setups. If you've ever played the QGD, you already know what to do.

Key Idea

Maximum knowledge reuse. The English collapses into a regular d-pawn game once you play ...d5, and the positions look like the QGD you'd see after 1.d4. Use what you already know.

Common Mistakes

  • Playing ...d5 too early before developing knights - lets White play cxd5 favorably
  • Trading the bishop on e7 too freely - it's a useful defender
  • Forgetting that White can still play g3 fianchetto - know the typical Catalan-like setups
Surprise

The Hedgehog

Theory: Medium Why it works: Sets a trap White rarely sees coming
1...c5 · 2...e6 · 3...Nf6 · 4...b6
then ...Bb7, ...d6, ...a6, slow, low pawn structure
Position after Black's setup

The Plan

Build a low, defensive pawn structure on the 6th and 7th ranks: pawns on a6, b6, d6, e6. Pieces sit behind them. Let White overextend in the center, then strike with ...b5 or ...d5 to undermine.

How the Middlegame Feels

Suffocating for White, comfortable for you. It looks like Black has done nothing, but the position is full of latent energy. When you finally strike, the attack often wins material.

Key Idea

Time the break. The Hedgehog is patience-rewarded chess. Wait for the right moment to play ...b5 or ...d5. If you strike too early, you waste the structure. Too late, White consolidates.

Common Mistakes

  • Pushing pawns too early to "attack" - the structure is the attack
  • Misplacing the queen - it usually belongs on c7 or sometimes e8
  • Letting White play d5 unchallenged - you need to be ready with ...exd5
Variations

When the English transposes

The English famously transposes to many other openings. Two common cases worth knowing.

Transposing to Queen's Gambit (with d4)

1.c4 e6 · 2.Nc3 d5 · 3.d4

What's different: White plays d4 on move 3. Now you're in a Queen's Gambit Declined.

What to do: If you have a QGD prepared (see our Queen's Gambit page), use it directly. The position is identical. Otherwise, the Anglo-Indian Setup (Defense C) handles this naturally.

King's Indian Attack Setup

1.c4 ... · 2.Nf3 ... · 3.g3 ... · 4.Bg2

What's different: White fianchettos and plays a King's Indian Attack-style setup. Slow buildup followed by kingside pressure.

What to do: If you're playing the Symmetrical (Defense B), keep mirroring - your own fianchetto stops the typical KIA attacking ideas. If you chose the Reversed Sicilian, develop with ...Bc5 or ...Bb4 to keep pieces active.

If White plays 1.c4 followed by quick e4 (Botvinnik System), treat the position like a Maroczy Bind and play patiently. The Symmetrical defense handles this best.